Tuesday 26 January 2016

Sound

I am the sound manager for our production; below is the different construction methods and how they will be included within our production:
The research for this was found on Ms Humplebye's blog (shown in blue)
  • Diegetic / non-diegetic
Diegetic means within the 'world' of the film: captured during filming footsteps / voices/doors opening and closing
Non diegetic means added afterwards in post-production and editing - for example SFX / explosions/ a score/music/creaks and sounds impossible to record on set.
Remember there is also sound which seems to be Diegetic which in reality had to have been added non-diegetically for example animal noises when the sound technicians may not be able to capture to order on set
Our production will only include diegetic sounds to try and recreate the style used with original Film Noirs as they were not advanced enough with technology to include SFX. Sounds such as the gunshot will be used with Foley sounds (explained below) and the diegetic sound of footsteps will be amplified to add to the mood that we are aiming to create.

  • Synchronous / asynchronous
Synchronous sounds contribute to the realism of film and also help to create a particular atmosphere - for example a door clicks as it is opened on screen but HOW it does so will affect how the audience respond e.g. loudly / creaking / squeaking
Asynchronous sound effects are not matched with a visible source of the sound on screen. Such sounds are included so as to provide an appropriate emotional nuance, and they may also add to the realism - a classic example is rock and roll music over a Vietnam war scene, or an argument scene with a soundtrack that includes the audio of a television crime programme those arguing were 'watching'
Our production is aimed to be as realistic as possible, because of this, asynchronous sound effects will not be used. The main synchronous sound that is likely to be included is the streetlights flickering on and off to represent an 'eery' atmosphere.

  • Contrapuntal/parallel  sound
(Parallel sounds are what we expect to hear with that Genre or Images / Contrapunctal sounds are sounds that do not seem to fit the Genre/Image: E.G. in a fight scene one does not expect to hear classical music but it can be used as a juxtaposition to amplify how the audience experiences emotion/reads meaning. / rock music with a fast pace over the scene would be considered Parallel sound.
Although contrapuntal will create an amplification of audience emotion, it will not meet the idea of conventionality within our production which is the aim.


  • Foley Sound
The Foley Sound of the gunshot will come from a wheelie bin lid slamming close; this may need to have a change in editing. To represent the increasing heart rate of the Everyman, a finger tapping on the table has been recorded as none of us can use drums.

1 comment:

  1. be careful to explain and clearly show what is copied and what is your work (citing the source): you need to be clear so that you avoid plagiarism OR totally rewrite the copied bits

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