Showing posts with label Foley Sound. Show all posts
Showing posts with label Foley Sound. Show all posts

Tuesday, 26 January 2016

Sound

I am the sound manager for our production; below is the different construction methods and how they will be included within our production:
The research for this was found on Ms Humplebye's blog (shown in blue)
  • Diegetic / non-diegetic
Diegetic means within the 'world' of the film: captured during filming footsteps / voices/doors opening and closing
Non diegetic means added afterwards in post-production and editing - for example SFX / explosions/ a score/music/creaks and sounds impossible to record on set.
Remember there is also sound which seems to be Diegetic which in reality had to have been added non-diegetically for example animal noises when the sound technicians may not be able to capture to order on set
Our production will only include diegetic sounds to try and recreate the style used with original Film Noirs as they were not advanced enough with technology to include SFX. Sounds such as the gunshot will be used with Foley sounds (explained below) and the diegetic sound of footsteps will be amplified to add to the mood that we are aiming to create.

  • Synchronous / asynchronous
Synchronous sounds contribute to the realism of film and also help to create a particular atmosphere - for example a door clicks as it is opened on screen but HOW it does so will affect how the audience respond e.g. loudly / creaking / squeaking
Asynchronous sound effects are not matched with a visible source of the sound on screen. Such sounds are included so as to provide an appropriate emotional nuance, and they may also add to the realism - a classic example is rock and roll music over a Vietnam war scene, or an argument scene with a soundtrack that includes the audio of a television crime programme those arguing were 'watching'
Our production is aimed to be as realistic as possible, because of this, asynchronous sound effects will not be used. The main synchronous sound that is likely to be included is the streetlights flickering on and off to represent an 'eery' atmosphere.

  • Contrapuntal/parallel  sound
(Parallel sounds are what we expect to hear with that Genre or Images / Contrapunctal sounds are sounds that do not seem to fit the Genre/Image: E.G. in a fight scene one does not expect to hear classical music but it can be used as a juxtaposition to amplify how the audience experiences emotion/reads meaning. / rock music with a fast pace over the scene would be considered Parallel sound.
Although contrapuntal will create an amplification of audience emotion, it will not meet the idea of conventionality within our production which is the aim.


  • Foley Sound
The Foley Sound of the gunshot will come from a wheelie bin lid slamming close; this may need to have a change in editing. To represent the increasing heart rate of the Everyman, a finger tapping on the table has been recorded as none of us can use drums.

Thursday, 14 January 2016

Recreated Foley Sounds

Here is our completed video showing all of the Foley Sounds we created. We first recorded all of the sounds ourselves onto an iPhone, then uploaded them onto a computer, then finally uploaded them to iMovie and edited 
them with a title to display the sound. With the use of iMovie, Heather, Josh and I were able to improve our skills with editing sound on iMovie and we may use some of the sounds in our Film Noir.


I thoroughly enjoyed this process as it allowed us to test and experiment what we are able to do ourselves; after the experience, I have been made aware how many different, minor sounds we need in our Film Noir to give it a realistic effect. A problem that may face us is to recreate these in a realistic and conventional manner for the opening title sequence of a Film Noir.

Wednesday, 7 October 2015

Foley sound

What is 'Foley'?
The technique is named after Jack Foley, who established the basic modern techniques still used today. Like most terms that are named in honour of a person; it is customary to spell Foley with a capital "F".
Foley effects are sound effects added to the film during post production. They include sounds such as footsteps, clothes rustling, crockery clinking, paper folding, doors opening and slamming, punches hitting, glass breaking etc. In other words, many of the sounds that are needed are avoided when they naturally occur and they are then artificially added later on.
Foley is usually performed by Foley artists. Ideally they stand on a Foley stage (an area with a variety of possible surfaces and props) in a specialized sound studio. The Foley artists can clearly see a screen which displays the footage they are to add sound fx to and they watch it to get the timing perfected.

Why use 'Foley'?
When watching a film, the audience needs to hear the little sounds (such as the movement of clothes) this is for the picture to come alive. However, these sounds need to be controlled so the dialogue is clear and not obscured.
Foley can also be used to enhance comedy or action scenes. In most comedy films many of the sounds are enhanced for comic effect, and sometimes the Foley sound is the joke. As for action, most fist fights do not involve the actors really hitting each other, and even if they did a satisfying punch sound would not be included. By punching and variously molesting such objects as cabbages, celery and sides of beef, Foley artists can record unique and much more 'realistic' action sounds.

I researched this information on the website http://www.sound-ideas.com/what-is-foley.html



This is a short video showing Foley artists at work.