Attached is the voiceovers that me and Josh recorded on my iPhone. Me and Josh found an empty classroom and, with the script on his phone, Josh spoke into the microphone on my phone sentence by sentence. To easily place them into our movie, I set the name as the sentence number in order (other than "Hey Victoria"). This went well as there was minimalistic distractions and Josh was able to easily read off the script from his phone. From this, I have learnt that if you prepare well (by effectively producing the script) then the rest of the production will be easier and less stressful; in future tasks, I will ensure that the planning has been done to the best of our ability.
On the day of recording, this is the blogpost where I outlined the recording of the voiceovers.
Enjoy my media blog. Credit to Ms. Humpleby with the work in blue. Credit to Josh Coe with the work in green. Credit to Heather McDonald with the work in red.
Showing posts with label Voice over. Show all posts
Showing posts with label Voice over. Show all posts
Thursday, 4 February 2016
Tuesday, 26 January 2016
Sound
I am the sound manager for our production; below is the different construction methods and how they will be included within our production:
The research for this was found on Ms Humplebye's blog (shown in blue)
- Diegetic / non-diegetic
Diegetic means within the 'world' of the film: captured during filming footsteps / voices/doors opening and closing
Non diegetic means added afterwards in post-production and editing - for example SFX / explosions/ a score/music/creaks and sounds impossible to record on set.
Remember there is also sound which seems to be Diegetic which in reality had to have been added non-diegetically for example animal noises when the sound technicians may not be able to capture to order on set
Our production will only include diegetic sounds to try and recreate the style used with original Film Noirs as they were not advanced enough with technology to include SFX. Sounds such as the gunshot will be used with Foley sounds (explained below) and the diegetic sound of footsteps will be amplified to add to the mood that we are aiming to create.
- Synchronous / asynchronous
Synchronous sounds contribute to the realism of film and also help to create a particular atmosphere - for example a door clicks as it is opened on screen but HOW it does so will affect how the audience respond e.g. loudly / creaking / squeaking
Asynchronous sound effects are not matched with a visible source of the sound on screen. Such sounds are included so as to provide an appropriate emotional nuance, and they may also add to the realism - a classic example is rock and roll music over a Vietnam war scene, or an argument scene with a soundtrack that includes the audio of a television crime programme those arguing were 'watching'
Our production is aimed to be as realistic as possible, because of this, asynchronous sound effects will not be used. The main synchronous sound that is likely to be included is the streetlights flickering on and off to represent an 'eery' atmosphere.
- Contrapuntal/parallel sound
(Parallel sounds are what we expect to hear with that Genre or Images / Contrapunctal sounds are sounds that do not seem to fit the Genre/Image: E.G. in a fight scene one does not expect to hear classical music but it can be used as a juxtaposition to amplify how the audience experiences emotion/reads meaning. / rock music with a fast pace over the scene would be considered Parallel sound.
Although contrapuntal will create an amplification of audience emotion, it will not meet the idea of conventionality within our production which is the aim.
- Foley Sound
Tuesday, 19 January 2016
Today's Lesson Recording Voiceovers
In today's media lesson, Heather was ill so me and Josh recorded the voice over for our extract. We used an empty classroom to do this to ensure that no background sound was detected and my iPhone 6 was the technological device used to record the voice overs on. The plan was to film last Sunday, unfortunately, the date has been postponed to Thursday 21st January 2016 in the evening.
Click here to view the blogpost including the voiceovers.
Click here to view the blogpost including the voiceovers.
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